National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Mobile Application "Paramedic doggy" - Brain Stroke
Rosinská, Monika ; Bambušek, Daniel (referee) ; Zemčík, Pavel (advisor)
The aim of the thesis was to create educational application for kids in age 7-10 years on the topic first aid for brain stroke. Application was developed for operating system Android by using Unity game engine. The game was developed while taking into account psychology, emotions and educating children, and it's using gamification. Children who played the game are able to recognize the symptoms of brain stroke and know what to do in similar situations. Benefits of this application are that children can give first aid and call ambulance if needed. They can also recognize the symptoms of brain stroke.
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Mobile Application "Paramedic doggy" - Brain Stroke
Rosinská, Monika ; Bambušek, Daniel (referee) ; Zemčík, Pavel (advisor)
The aim of the thesis was to create educational application for kids in age 7-10 years on the topic first aid for brain stroke. Application was developed for operating system Android by using Unity game engine. The game was developed while taking into account psychology, emotions and educating children, and it's using gamification. Children who played the game are able to recognize the symptoms of brain stroke and know what to do in similar situations. Benefits of this application are that children can give first aid and call ambulance if needed. They can also recognize the symptoms of brain stroke.

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